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UNITY
Unity Game Dev — Course #507 · C# · 3D/2D · VR/AR

Build Games with

Unity 6 🎮

Unity is the world's leading real-time game engine — powering over 50% of all mobile games globally. Master Unity 6 with C#, physics, animation, AI, multiplayer, VR/AR, and cross-platform deployment to build games for PC, mobile, and consoles.

Unity 6C#PhysicsAnimatorCinemachineNavMeshURPHDRPTimelineAddressablesAR FoundationNetcode
Enroll Now Brochure
PlayerController.cs — Unity C#
using UnityEngine;
 
public class PlayerController : MonoBehaviour {
  [SerializeField] float speed = 5f;
  private Rigidbody rb;
 
  void Start() {
    rb = GetComponent<Rigidbody>();
  }
  void FixedUpdate() {
    rb.MovePosition(rb.position +
      GetInput() * speed * Time.fixedDeltaTime);
  }
}
30K+
Jobs
Unity developer roles
70 hrs
Duration
Video content
11
Modules
Full syllabus
Cert
Included
Industry recognised
24/7
Support
Expert guidance
Unity 6
C#
Physics
Rigidbody
Animator
Blend Trees
NavMesh
Cinemachine
URP
HDRP
Shader Graph
VFX Graph
Timeline
Addressables
AR Foundation
XR Toolkit
Netcode for GameObjects
PlayFab
Unity Analytics
Unity Build Automation
Unity 6
C#
Physics
Rigidbody
Animator
Blend Trees
NavMesh
Cinemachine
URP
HDRP
Shader Graph
VFX Graph
Timeline
Addressables
AR Foundation
XR Toolkit
Netcode for GameObjects
PlayFab
Unity Analytics
Unity Build Automation
What You Master

The Complete Unity Skill Set

From C# scripting and 3D physics to AI, multiplayer networking, VR/AR development, and cross-platform publishing.

🎮
Unity Engine & C# Scripting

Unity's component-based architecture lets you build any genre of game. Master MonoBehaviour lifecycle — Awake, Start, Update, FixedUpdate, LateUpdate — and write clean C# scripts for game logic. Handle the Unity Event System, coroutines, ScriptableObjects, and the new Input System. Work with Unity's Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) for stunning visuals. Use Cinemachine for cinematic cameras and Timeline for cutscenes.

MonoBehaviourCoroutinesScriptableObjectsNew Input SystemURPHDRPCinemachineTimelineEventsDelegates
💥
Physics & Collisions

Master Rigidbody, Colliders, Physics Materials, Joints, and Raycasting. Build realistic 3D physics interactions, triggers, and layer-based collision filtering.

🦸
Animation & AI

Create smooth character animations with Animator Controller, Blend Trees, and IK. Implement enemy AI with NavMesh, NavMeshAgent, and state machines.

🌐
Multiplayer & VR/AR
Build real-time multiplayer games with Netcode for GameObjects. Create immersive VR experiences with XR Toolkit and AR apps with AR Foundation.
📱
Cross-Platform Export
Deploy your game to PC, iOS, Android, WebGL, PS5, Xbox, and Nintendo Switch. Optimise with LOD, occlusion culling, and Addressables asset management.
Syllabus

Course Curriculum

11 comprehensive modules from Unity setup and C# basics to multiplayer networking, VR/AR development, and cross-platform publishing.

  • Overview of Unity interface — Scene, Game, Hierarchy, Inspector, Project windows
  • Setting up a new Unity project — 3D, 2D, URP, HDRP templates
  • Understanding GameObjects, Components, and the Component-Based Architecture
  • Installing and configuring Visual Studio / VS Code for Unity C# scripting
  • Writing your first MonoBehaviour — Awake, Start, Update, LateUpdate, FixedUpdate
  • Unity coordinate system, units, and camera setup basics
  • Variables, data types, operators, and type casting in C#
  • Methods, parameters, return values, and method overloading
  • Conditional statements — if/else, switch — and loops in Unity scripts
  • Classes, objects, inheritance, and interfaces for Unity game logic
  • Events, delegates, Actions, Func, and UnityEvents for decoupled architecture
  • Coroutines — IEnumerator, yield return, StartCoroutine, WaitForSeconds
  • Creating, duplicating, and organising GameObjects in the Hierarchy
  • Transform component — position, rotation (Euler and Quaternion), scale
  • Parenting, object hierarchy, and local vs world space transformations
  • Prefabs — creating, instantiating, modifying, and using Prefab Variants
  • Object Pooling pattern — efficient instantiation and recycling of GameObjects
  • ScriptableObjects — data containers for game configuration and events
  • Applying PBR materials, textures, and normal maps in URP
  • Universal Render Pipeline — Lit Shader, Unlit Shader, Shader Graph basics
  • Lighting types — Directional, Point, Spot, Area Lights, and Baked GI
  • Light Probes, Reflection Probes, and Real-Time vs Baked Lighting
  • Camera setup — Field of View, Culling Masks, Depth, and Render Textures
  • Cinemachine — Virtual Cameras, Follow & Look-At targets, State-Driven Camera
  • Rigidbody — mass, drag, gravity, isKinematic, and interpolation modes
  • Collider types — Box, Sphere, Capsule, Mesh, Terrain Colliders
  • Physics Materials — friction, bounciness, and combine modes
  • Collision detection — OnCollisionEnter/Stay/Exit and OnTriggerEnter/Stay/Exit
  • Raycasting — Physics.Raycast, RaycastAll, LayerMask, and OverlapSphere
  • Physics Joints — HingeJoint, SpringJoint, ConfigurableJoint for constraints
  • Unity UI Canvas — Screen Space Overlay, Camera, World Space modes
  • UI components — Button, Text (TextMeshPro), Image, Slider, Toggle, Dropdown
  • Handling UI events — OnClick, OnValueChanged, EventSystem, and GraphicRaycaster
  • New Input System — Input Actions, Control Schemes, bindings for KB/Mouse/Gamepad/Touch
  • Implementing a pause menu, settings screen, and HUD with health bars and score
  • Mobile touch input — touch phases, multi-touch, and responsive UI scaling
  • Character movement — Rigidbody-based, CharacterController, and NavMeshAgent
  • Animator Controller — states, transitions, conditions, and Animator parameters
  • Blend Trees — 1D and 2D blend types for smooth locomotion animations
  • Inverse Kinematics — Humanoid rigs, IK Pass, foot IK, and LookAt IK
  • Timeline — creating cutscenes with Animation, Activation, and Cinemachine tracks
  • Unity Events — decoupling game systems with UnityEvent and custom EventChannels
  • NavMesh — baking, NavMeshAgent, NavMeshObstacle, and dynamic obstacles
  • Pathfinding — SetDestination, speed, stopping distance, and path pending checks
  • AI State Machine — implementing Idle, Patrol, Chase, Attack, and Flee states
  • Finite State Machine pattern — clean, modular AI using interfaces and enums
  • Field-of-View detection — Physics overlap, angle check, and Raycasting LOS
  • NavMesh Links, Off-Mesh Links, and multi-floor navigation setups
  • AudioSource, AudioClip, AudioMixer — volume, pitch, reverb zones, 3D spatial audio
  • Implementing background music, sound effects, and dynamic audio feedback loops
  • Unity Profiler — CPU, GPU, Memory, and Rendering profiling tabs
  • Performance optimisation — draw calls, batching, object pooling, and LOD Groups
  • Addressables — asynchronous asset loading, labels, and asset bundles for reduced build size
  • Asset management — Sprite Atlas, Texture compression, Mip Maps, and Atlas settings
  • Netcode for GameObjects — NetworkManager, NetworkObject, and NetworkBehaviour
  • Network Variables, RPCs (ServerRpc, ClientRpc), and ownership model
  • Lobby and Relay services via Unity Gaming Services for matchmaking
  • Synchronising player movement, animations, and game state across clients
  • Lag compensation, client-side prediction, and reconciliation concepts
  • PlayFab — leaderboards, player statistics, and cloud-hosted game saves
  • XR Plugin Framework — OpenXR, Oculus, and SteamVR setup in Unity
  • XR Interaction Toolkit — ray interactors, direct interactors, grab and socket interactions
  • AR Foundation — plane detection, image tracking, and ARRaycastManager
  • Building and testing on Meta Quest, HoloLens, and ARCore/ARKit devices
  • Cross-platform build pipeline — Player Settings, build profiles, and platform switching
  • Publishing on Steam, Google Play, App Store, and Xbox/PlayStation certification basics
Career Outcomes

Unity Game Dev Careers in 2026

Unity powers over 50% of all mobile games and 60% of VR/AR content globally. Studios like EA, Ubisoft, King, Zynga, and thousands of indie developers hire Unity engineers. Unity + C# + URP is the most in-demand game development skill set for mobile and XR roles.

₹5–22L
India Avg LPA
$70K–$145K
USA Avg
30K+
Active Jobs
28% Growth
Year-on-Year
Unity Game Developer
Design and implement gameplay systems, character mechanics, and level logic using C# and Unity. Ship titles on PC, mobile, and console platforms.
₹5–18 LPA · $70K–$130K USA
XR / VR Developer
Build immersive virtual reality and augmented reality experiences using Unity XR Toolkit, AR Foundation, and platforms like Meta Quest and HoloLens.
₹8–26 LPA · $90K–$150K USA
Technical Artist — Unity
Bridge art and engineering: own Shader Graph materials, VFX Graph particles, URP render features, and performance optimisation pipelines.
₹7–24 LPA · $85K–$145K USA
Lead Unity Engineer
Architect game systems, define engine upgrade strategy, lead cross-functional squads, and own the end-to-end technical roadmap for a title.
₹18–50 LPA · $130K–$200K USA
New Batch Starting Soon — Limited Seats

Ready to Build Your First Game?

Unity powers over 50% of all games shipped globally. Join our program and master Unity 6, C#, physics, AI, multiplayer, and VR/AR — and launch your career in game development.

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